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  1. Yes — you can create and display graphics directly in the browser using JavaScript. Modern web APIs like Canvas API, SVG, and WebGL allow you to draw 2D and 3D graphics dynamically, making it possible to build animations, games, data visualizations, and interactive art entirely online.

    Using HTML Canvas for 2D Graphics

    The <canvas> element combined with JavaScript’s CanvasRenderingContext2D API is the most common way to draw shapes, text, and images.

    Example: Drawing Shapes

    <canvas id="myCanvas" width="500" height="400"></canvas>
    <script>
    const canvas = document.getElementById("myCanvas");
    const ctx = canvas.getContext("2d");

    // Draw a filled rectangle
    ctx.fillStyle = "blue";
    ctx.fillRect(50, 50, 150, 100);

    // Draw a circle
    ctx.beginPath();
    ctx.arc(300, 150, 50, 0, Math.PI * 2);
    ctx.fillStyle = "red";
    ctx.fill();

    // Draw text
    ctx.font = "24px Arial";
    ctx.fillStyle = "black";
    ctx.fillText("Hello Canvas!", 180, 300);
    </script>
    Copied!

    This code creates a blue rectangle, a red circle, and some text on the canvas.

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