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  1. The Beast (game) - Wikipedia

    The game drew a large, tight-knit player base who created online groups dedicated to the game, most prominently the Yahoo! Group Cloudmakers. The Beast was described as "unprecedented even by …

  2. Getting Started with ARGs | ARGNet: Alternate Reality Gaming Network

    Communities and discussion forums typically spring up for individual games on platforms like Facebook, Twitter, Reddit, Tumblr, and even Google+, although there are a number of persistent …

  3. The Growth And Engagement Of Alternate Reality Games

    1 Feabh 2025 · ARG stands for Alternate Reality Game. Used in marketing, it can bring players of an ARG to connect with what’s being advertised in a deeper way than more traditional marketing. It puts them …

  4. The Beast (game) - Academic Dictionaries and Encyclopedias

    Players investigate the world of the game using the same tools with which they interact with the real world such as websites, email, telephone conversations and even in-person discussions with actors …

  5. unfiction.com » the beast

    In the process, players decoded messages encrypted with a World War II Enigma machine cipher; translated German, Japanese, and Chinese text; and created a nightmare database to trap an insane …

  6. Each new strand of narrative sent the audience to new websites, new clues and new locations, each immersed in a real-time alternate universe of sinister assassinations and anti-robot sentiment. This …

  7. First commercial alternate reality game (ARG) - Guinness World Records

    The Beast (Microsoft) was an ARG that ran for 12 weeks in 2001 to help promote the film A.I.: Artificial Intelligence (2001). The first clue most players came across was a mysterious credit on the film’s …

  8. SFE: Beast, The - SF Encyclopedia

    Designed by Jordan Weisman, Elan Lee, Sean Stewart. Platforms: Web. The Beast was the first Alternate Reality Game.

  9. Spotlight On: Alternate Reality Games - Immersive Experience Network

    23 Aib 2024 · Before its launch, the creators of The Beast – a marketing ARG for the 2001 film A.I. Artificial Intelligence – had prepared what they thought was weeks of story and puzzles to spread …

  10. Collaborating with the Audience: Alternate Reality Games

    The Beast was an online story told in a world a thousand web pages deep, where players discovered the plot and interacted with characters over phone, fax, email and website.