Use GrabPass to get a texture with the current pixels in the Frame Buffer that are behind the object. Use ComputeGrabScreenPos to calculate the uvs to use in the grab pass texture. Use tex2Dproj and ...
A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...