Open source (BSD) extension for built-in Unity lights. It uses ray marching in light's volume to compute volumetric fog. This technique is similar to the one used in Killzone (GPU Pro 5: Volumetric ...
The Local Volumetric Fog Volume component lets you configure a local fog effect. Refer to Create a local fog effect for more information. Single Scattering Albedo Sets the fog color. Volumetric Fog ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results