In this project, we aim to develop a solution for the sliding block puzzle problem using two search algorithms: A* and brute force. The initial focus will be on a 2x2 puzzle as a minimal example. The ...
Terrain sets are an awesome new feature, but the algorithm of the new "connect mode" painting tool shoots itself in the foot at one point, if you work with simple A-in-B and B-in-A terrain sets. There ...
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